A Roguelike / Strategy

The Bloodmark

You bear his mark now. Every wound you take, every dungeon you plunder - it feeds the Spire. It feeds him. Welcome to heroism.

Play the Demo Follow the Devlog

Delve for power. Spend it on a kingdom.

Lead marked heroes down through procedurally generated floors and lane-based tactical combat. Every fight makes them stronger. Every floor is theirs to lose.

Take that strength back to the surface and turn it on your neighbors: squad-based real-time strategy, a hero at the head of each squad, ground held only as long as you can hold it.

None of it stays yours. The Command Spire, and the man who sits in it, has plans for everything you take.

Dungeon Crawl

Descend the floors, win the lane fights, and bring your heroes back up harder than they went down.

Empire Domination

Real-time strategy in squads. Point your heroes at a region and grind it into an empire.

The Blood Debt

Jerad Turquain marked you, funds you, and narrates you. What you earn, he keeps.

The Five Orders

They stand in a ring. Each order beats the next two around it and loses to the two behind. Right matchup hits for one and a half; wrong one, for half.

Soldier

Runs the Rogue down.

Loses to Mage, Guardian

Rogue

Guts the Archer.

Loses to Guardian, Soldier

Archer

Drops the Mage.

Loses to Soldier, Rogue

Mage

Shatters the Guardian.

Loses to Rogue, Archer

Guardian

Outlasts the Soldier.

Loses to Archer, Mage

"The mark I place upon you is not a curse. It is a contract. One you will find quite... favorable. Most days."

Jerad Turquain

The Gray Hero. Benefactor, narrator, and the reason you can't keep anything you earn.