A Roguelike / Strategy
You bear his mark now. Every wound you take, every dungeon you plunder - it feeds the Spire. It feeds him. Welcome to heroism.
Play the Demo Follow the DevlogLead marked heroes down through procedurally generated floors and lane-based tactical combat. Every fight makes them stronger. Every floor is theirs to lose.
Take that strength back to the surface and turn it on your neighbors: squad-based real-time strategy, a hero at the head of each squad, ground held only as long as you can hold it.
None of it stays yours. The Command Spire, and the man who sits in it, has plans for everything you take.
Descend the floors, win the lane fights, and bring your heroes back up harder than they went down.
Real-time strategy in squads. Point your heroes at a region and grind it into an empire.
Jerad Turquain marked you, funds you, and narrates you. What you earn, he keeps.
They stand in a ring. Each order beats the next two around it and loses to the two behind. Right matchup hits for one and a half; wrong one, for half.
Runs the Rogue down.
Loses to Mage, Guardian
Guts the Archer.
Loses to Guardian, Soldier
Drops the Mage.
Loses to Soldier, Rogue
Shatters the Guardian.
Loses to Rogue, Archer
Outlasts the Soldier.
Loses to Archer, Mage
"The mark I place upon you is not a curse. It is a contract. One you will find quite... favorable. Most days."
Jerad Turquain
The Gray Hero. Benefactor, narrator, and the reason you can't keep anything you earn.